He accompanies Artyom to Polis and later to D6, where Ulman stays behind to guard Vladimir while he manages the missile controls. Not to be outdone by this awesome feat, Ulman then gives Artyom his VSV, whose silent striking capabilities are a veritable godsend in Black Station. A carefully-aimed throwing knife from Ulman ends his life before he can call for support or fire his gun. He continues on a separate mission of his own outside Black Station, when a Nazi unexpectedly encounters Artyom and nearly alerts the entire station to his presence. After which, he gives his seat in the armored railcar to Artyom, so Pavel can help Artyom, in his injured state, make it to Hole Station past the Nazis in the tunnels. It's Ulman who saves Artyom from the Nazis at the beginning of the level, "Trolley Combat". A dyed-in-the-wool optimist and a man with a dark sense of humour, Ulman's good-hearted humour and stalwart bravery makes him a rather enjoyable character given the usual darkness of the Metro universe. He has an adversarial relationship with Miller, who finds his wisecracks unnecessary and distracting - yet Ulman does defer to Miller as a commanding officer. Ulman's tendency to joke about any situation he is in belies his experience and status as a veteran. In the game, Ulman is a larger-than-life figure who meets every bad situation with a wry smile, some wit, and liberal use of profanity. In both the novel and game he excels at stealth operations, making extensive use of the VSV, throwing knives, and a trench knife. Little is known about Ulman's background, but he is, like most rangers, a skilled combatant. Read at your own risk, or skip the spoiler by clicking HERE. This article contains plot information that may spoil major story aspects for the reader.
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